

Moreover, because terrain is constantly changing throughout the fights, people digging into "favorite" locations and just sniping away the whole game is not really feasible. There are eight very different multiplayer maps to play in (10 if you pick up the first-run/Limited Edition copy of the game), all of which are easily learned but are so large in size it never feels like anyone has an unfair advantage. Ranks and titles are also conferred upon players. The more you play the more experience you will garner, eventually opening up perk-like bonuses and customizing equipment. Like in most modern online multiplayer games, players will be able to choose between a handful of kits (Assault, Engineer, Medic, Recon) that define their role on the battlefield. Working in concert is truly important, especially if you find yourself beset upon by a squad controlling the single infantry fighting vehicle. Finally, Squad Deathmatch pits four squads against each other in a team-based free-for-all. However, things are shaken up mightily by the fact that the controlling side will be awarded with vehicle spawns the longer they hold the position, essentially turning the tide of battle in their favor.

This changes the dynamic significantly, as you'll have to play in a much more strategic fashion.Ĭonquest is a seemingly typical territory control mode of play.

Team Rush is played the exact same way, but rather than squaring off in two-sided 24-player battles, each side will be divided up into four-man squads. If you can successfully mow through 100 opponents as a defender before giving up the objective, you're team will be crowned victorious. On defense, you'll have to try and kill as many invaders as you can while protecting the comms. Once Alpha and Bravo have been destroyed, a new choke point with two new objectives will crop up. On offense, you'll have to try to destroy two command links in order to advance. In Rush, the two sides of the conflict will take turns playing as attackers and defenders. Rush, Conquest, Squad Rush, and Squad Deathmatch bring a little something different to the multiplayer table. There are only four game types out of the box, but they're so fun you don't really need any more (though I expect more are inbound via DLC). The timely cutscenes and in-mission banter between the guys makes the game believable, heightening the immersion significantly.Īs much as I enjoyed the single-player action, with its quick pace, challenging objectives, and great characters, the multiplayer aspect of BBC2 is where I had the most fun. The dialogue scripting is tight and hilarious, and the delivery by the actors and their obvious chemistry made for innumerable laugh-out-loud moments. For me, the best part of the campaign was the interactions between the characters of Bravo Two.
